MW4 Generic Audio File List
 	In Game File Name	Actor	Line	
 	 	 	 	
1	Omega_Ian.wav	Ian	Omega! 	
2	OmegaLance_Ian.wav	Ian	Omega Lance!	
3	Jen_Ian.wav	Ian	Jen!	
4	McQuarrie_Ian.wav	Ian	McQuarrie!	
5	Jules_Ian.wav	Ian	Jules	
6	Gonzolez_Ian.wav	Ian	Gonzalez!	
7	Cas_Ian.wav	Ian	Casey!	
8	Knowles_Ian.wav	Ian	Knowles!	
9	Terra_Ian.wav	Ian	Terra!	
10	Risner_Ian.wav	Ian	Risner!	
11	Damon_Ian.wav	Ian	Damon!	
12	Squire_Ian.wav	Ian	Squire!	
13	Omega1_Ian.wav	Ian	au	
14	Omega2_Ian.wav	Ian	Omega 2!	
15	Omega3_Ian.wav	Ian	Omega 3!	
16	Omega4_Ian.wav	Ian	Omega 4!	
17	Omega5_Ian.wav	Ian	Omega 5!	
18	Omega6_Ian.wav	Ian	Omega 6!	
19	Artillery_Ian.wav	Ian	Artillery!	
20	Attack1_Ian.wav	Ian	Attack my target!	
21	Attack2_Ian.wav	Ian	Take out  designated target!	
22	Defend1_Ian.wav	Ian	Defend my target!	
23	Defend2_Ian.wav	Ian	Protect  my target!	
24	Form1_Ian.wav	Ian	Form up on me!	
25	Form2_Ian.wav	Ian	Close up and form on me!	
26	Hold1_Ian.wav	Ian	Cease fire! 	
27	Hold2_Ian.wav	Ian	Hold your fire!	
28	Goto1_Ian.wav	Ian	Move out to my Nav Point!	
29	Goto2_Ian.wav	Ian	Rendezvous at  designated Nav Point!	
30	Shutdown1_Ian.wav	Ian	Shut Down!	
31	Shutdonw2_Ian.wav	Ian	Power Down!	
32	Repair1_Ian.wav	Ian	Repair your Mech!	
33	Repair2_Ian.wav	Ian	Repair and Reload!	
34	AttackNear1_Ian.wav	Ian	Attack your nearest target!	
35	AttackNear2_Ian.wav	Ian	Attack your closest target!	
36	Stop1_Ian.wav	Ian	Throttle down!	
37	Stop2_Ian.wav	Ian	Stop and Hold!	
38	CallArtillery_Ian.wav	Ian	Target designated. Fire!	
39	OpenFire1_Ian.wav	Ian	Open fire	
40	Goto3_Ian.wav	Ian	Forward!	
41	Goto4_Ian.wav	Ian	Move Out!	
42	Roger1_Jen.wav	Jen	Roger (casual).	
43	Roger2_Jen.wav	Jen	Roger, Lead (professional / clipped).	
44	RogerLead_Jen.wav	Jen	Roger, Omega Lead	
45	RogerControl_Jen.wav	Jen	Roger, Control	
46	Copy_Jen.wav	Jen	Copy.	
47	RogerHarried_Jen.wav	Jen	Roger. (harried sounding)	
48	RogerBummed_Jen.wav	Jen	Roger. (sounding bummed out).	
49	Roger1_Cas.wav	Casey	R-r-r-roger	
50	Roger2_Cas.wav	Casey	That’s a roger	
51	RogerLead_Cas.wav	Casey	Roger that, Lead (Serious)	
52	RogerControl_Cas.wav	Casey	Roger, Control	
53	Copy_Cas.wav	Casey	Copy, that	
54	RogerHarried_Cas.wav	Casey	Roger. (harried sounding)	
55	RogerBummed_Cas.wav	Casey	Roger. (sounding bummed out).	
56	Roger1_Gon.wav	Gonzalez	Roger.(professional)	
57	Roger2_Gon.wav	Gonzalez	Roger (clipped)	
58	RogerLead_Gon.wav	Gonzalez	Roger,  Commander	
59	RogerControl_Gon.wav	Gonzalez	Roger, Control	
60	Copy_Gon.wav	Gonzalez	Copy	
61	RogerHarried_Gon.wav	Gonzalez	Roger. (harried sounding)	
62	RogerBummed_Gon.wav	Gonzalez	Roger. (sounding bummed out).	
63	Roger2_Ter.wav	Terra	Roger (sharp)	
64	Roger3_Ter.wav	Terra	Roger (hard)	
65	RogerLead_Ter.wav	Terra	Roger, Lead	
66	RogerControl_Ter.wav	Terra	Roger, Control	
67	Copy_Ter.wav	Terra	Copy, over	
68	RogerHarried_Ter.wav	Terra	Roger. (harried sounding)	
69	RogerBummed_Ter.wav	Terra	Roger. (sounding bummed out).	
70	Roger1_Dam.wav	Damon	Roger that (casual)	
71	Roger2_Dam.wav	Damon	Roger (professional)	
72	RogerLead_Dam.wav	Damon	Roger, Omega Lead	
73	RogerControl_Dam.wav	Damon	Roger, Control	
74	Copy_Dam.wav	Damon	I Copy, over	
75	RogerHarried_Dam.wav	Damon	Roger. (harried sounding)	
76	RogerBummed_Dam.wav	Damon	Roger. (sounding bummed out).	
77	Roger1_Ian.wav	Ian	Roger. (neutral)	
78	Roger2_Ian.wav	Ian	Roger. (professional)	
79	Roger3_Ian.wav	Ian	Roger that	
80	RogerControl1_Ian.wav	Ian	Roger, Control	
81	RogerControl2_Ian.wav	Ian	Roger, that, Control	
82	RogerControl3_Ian.wav	Ian	Roger, Control, over	
83	Copy1_Ian.wav	Ian	Copy	
84	Copy3_Ian.wav	Ian	I Copy	
85	Aff_Ian.wav	Ian	Affirmative	
86	Ack_Ian.wav	Ian	Acknowledged.	
87	GoodWork_Ian.wav	Ian	Good work, Team!	
88	MovingOut_Ian.wav	Ian	Moving Out	
89	RogerHarried_Ian.wav	Ian	Roger. (harried sounding)	
90	RogerBummed_Ian.wav	Ian	Roger. (sounding bummed out).	
91	Roger1_Rat.wav	Rathburne	Roger (professional)	
92	Roger2_Rat.wav	Rathburne	Roger that	
93	Roger3_Rat.wav	Rathburne	Roger, over	
94	Ack_Rat.wav	Rathburne	Acknowledged	
95	RogerLead_Rat.wav	Rathburne	Roger, Omega Lead	
96	RogerOmega_Rat.wav	Rathburne	Roger, Omega	
97	RogerIan_Rat.wav	Rathburne	Roger,  Ian	
98	RogerCopy_Rat.wav	Rathburne	Roger, copy	
99	Copy1_Rat.wav	Rathburne	I Copy, over	
100	Copy2_Rat.wav	Rathburne	Copy that	
101	Copy3_Rat.wav	Rathburne	Copy	
102	GoodWork_Rat.wav	Rathburne	Good work	
103	GoodLuck_Rat.wav	Rathburne	Good luck	
104	ThisJen_Jen.wav	Jen	This is Jen	
105	ThisMcQuarrie_Jen.wav	Jen	This is McQuarrie	
106	ThisJules_Gon.wav	Gonzalez	Jules here	
107	ThisGonzalez_Gon.wav	Gonzalez	Gonzalez here	
108	ThisCasey_Cas.wav	Casey	Casey here	
109	ThisKnowles_Cas.wav	Casey	This is Knowles	
110	ThisTerra_Ter.wav	Terra	Terra here	
111	ThisRisner_Ter.wav	Terra	Risner here	
112	ThisDamon_Dam.wav	Damon	Damon here	
113	ThisSquire_Dam.wav	Damon	Squire here	
114	ThisLead_Pet.wav	Peter	This is Omega Lead	
115	ThisPete_Pet.wav	Peter	This is Peter Dresari	
116	ThisCol_Pet.wav	Peter	This is Colonel Dresari	
117	ThisOmegaControl_Rat.wav	Rathburne	This is Omega Control	
118	ThisRathburne_Rat.wav	Rathburne	This is Rathburne	
119	ThisControl_Rat.wav	Rathburne	Control here	
120	ThisOmegaLead_Ian.wav	Ian	This is Omega Lead	
121	ThisIan_Ian.wav	Ian	Ian here	
122	LanceAck_Bet.wav	Bitchin’Bettie	Omega Lance, has Acknowleded order 	
123	Omega_Bet.wav	Bitchin’Bettie	Omega 	
124	Lance_Bet.wav	Bitchin’Bettie	Lance	
125	McQuarrie_Bet.wav	Bitchin’Bettie	Lancemate McQuarrie	
126	Gonzalez_Bet.wav	Bitchin’Bettie	Lancemate Gonzalez	
127	Knowles_Bet.wav	Bitchin’Bettie	Lancemate Knowles	
128	Risner_Bet.wav	Bitchin’Bettie	Lancemate Risner	
129	Squire_Bet.wav	Bitchin’Bettie	Lancemate Squire	
130	Omega1_Bet.wav	Bitchin’Bettie	Omega 1	
131	Omega2_Bet.wav	Bitchin’Bettie	Omega 2	
132	Omega3_Bet.wav	Bitchin’Bettie	Omega 3	
133	Omega4_Bet.wav	Bitchin’Bettie	Omega 4	
134	Omega5_Bet.wav	Bitchin’Bettie	Omega 5	
135	Omega6_Bet.wav	Bitchin’Bettie	Omega 6	
136	NoComply_Bet.wav	Bitchin’Bettie	Unable to Comply	
137	Negative_Bet.wav	Bitchin’Bettie	Negative	
138	CheckFire_Bet.wav	Bitchin’Bettie	Check Fire	
139	FriendlyTarget_Bet.wav	Bitchin’Bettie	Warning: Target is Friendly	
140	CantDefend_Bet.wav	Bitchin’Bettie	Cannot defend Enemy Target	
141	NoRepair_Bet.wav	Bitchin’Bettie	Repair facilities, unavailable	
142	DefendedDestroyed_Bet.wav	Bitchin’Bettie	Alert: Defended Target has been destoyed	
143	HeatHigh_Bet.wav	Bitchin’Bettie	Warning, heat exceeding recommended level.	
144	HeatVeryHigh_Bet.wav	Bitchin’Bettie	Warning, Approaching Critical Heat Level.	
145	HeatSuperHigh_Bet.wav	Bitchin’Bettie	Heat Level Critical, Shutdown Imminent	
146	ShutdownOveride_Bet.wav	Bitchin’Bettie	Shutdown Overridden	
147	ShuttingDown_Bet.wav	Bitchin’Bettie	Shutting Down	
148	PowerRestored_Bet.wav	Bitchin’Bettie	Power Restored, Systems Online.	
149	Ejecting_Bet.wav	Bitchin’Bettie	Ejecting.	
150	AmmoDumped_Bet.wav	Bitchin’Bettie	Ammunition  Jettisoned	
151	AmmoDepleted_Bet.wav	Bitchin’Bettie	Ammunition Depleted.	
152	WeaponDestroyed_Bet.wav	Bitchin’Bettie	Weapon destroyed.	
153	NoWeapons_Bet.wav	Bitchin’Bettie	All Weapons Destroyed	
154	LegDestroyed_Bet.wav	Bitchin’Bettie	Leg Damaged, Reverse Disabled	
155	DamageCritical_Bet.wav	Bitchin’Bettie	Warning, Damage Critical	
156	ArmorBreached_Bet.wav	Bitchin’Bettie	Warning, Armor Breached	
157	TargetDestroyed_Bet.wav	Bitchin’Bettie	Target Destroyed	
158	MechDestroyed_Bet.wav	Bitchin’Bettie	Enemy Mech Destroyed	
159	EnemyUnitDestroyed_Bet.wav	Bitchin’Bettie	Enemy Unit  Destroyed	
160	AlliedUnitDestroyed_Bet.wav	Bitchin’Bettie	Allied Unit Destroyed	
161	LancemateDestroyed_Bet.wav	Bitchin’Bettie	Lancemate Destroyed	
162	EnemyDetected_Bet.wav	Bitchin’Bettie	Enemy Detected	
163	EnemyPowerUp_Bet.wav	Bitchin’Bettie	Enemy Power Up Detected	
164	CoolantFailure_Bet.wav	Bitchin’Bettie	Warning: Coolant System failure.	
165	CommOffline_Bet.wav	Bitchin’Bettie	Communications offline.	
166	InitRepairs_Bet.wav	Bitchin’Bettie	Shutting down. Initiating repairs	
167	RepairsComplete_Bet.wav	Bitchin’Bettie	Repairs completed	
168	EnemyCaptured_Bet.wav	Bitchin’Bettie	Enemy unit captured	
169	RadarActive_Bet.wav	Bitchin’Bettie	Active radar engaged	
170	RadarPassive_Bet.wav	Bitchin’Bettie	Radar off – Passive sensors engaged	
171	Startup1_Bet.wav	Bitchin’Bettie	Reactor online	
172	Startup2_Bet.wav	Bitchin’Bettie	Sensors online	
173	Startup3_Bet.wav	Bitchin’Bettie	Weapons systems online	
174	Startup4_Bet.wav	Bitchin’Bettie	Jump jets, online	
175	Startup5_Bet.wav	Bitchin’Bettie	ECM, online	
176	Startup6_Bet.wav	Bitchin’Bettie	All functioning systems, nominal	
177	HeatNominal_Bet.wav	Bitchin’Bettie	Heat nominal	
178	HeatModerate_Bet.wav	Bitchin’Bettie	Heat moderate	
179	HeatCritical_Bet.wav	Bitchin’Bettie	Heat critical	
180	JumpJetsFailed_Bet.wav	Bitchin’Bettie	Warning: Jump Jet failure	
181	NavAlpha_Bet.wav	Bitchin’Bettie	Nav Point Alpha Reached (al-fah)	
182	NavBeta_Bet.wav	Bitchin’Bettie	Nav Point Beta Reached (bay-tah)	
183	NavGamma_Bet.wav	Bitchin’Bettie	Nav Point Gamma Reached (gam-ah)	
184	NavDelta_Bet.wav	Bitchin’Bettie	Nav Point Delta Reached (del-tah)	
185	NavEpsilon_Bet.wav	Bitchin’Bettie	Nav Point Epsilon Reached (ep-si-lon)	
186	NavZeta_Bet.wav	Bitchin’Bettie	Nav Point Zeta Reached (zay-tah)	
187	NavEta_Bet.wav	Bitchin’Bettie	Nav Point Eta Reached (ay-tah)	
188	NavTheta_Bet.wav	Bitchin’Bettie	Nav Point Theta Reached (they-tah)	
189	NavIota_Bet.wav	Bitchin’Bettie	Nav Point Iota Reached (eye-o-tah)	
190	NavKappa_Bet.wav	Bitchin’Bettie	Nav Point Kappa Reached (cap-ah)	
191	NavLambda_Bet.wav	Bitchin’Bettie	Nav Point Lambda Reached (lamb-dah)	
192	NavMu_Bet.wav	Bitchin’Bettie	Nav Point Mu Reached (mew)	
193	NavNu_Bet.wav	Bitchin’Bettie	Nav Point Nu Reached (new)	
194	NavXi_Bet.wav	Bitchin’Bettie	Nav Point Xi Reached (zzEYE)	
195	NavOmicron_Bet.wav	Bitchin’Bettie	Nav Point Omicron Reached (omm-e-cron)	
196	NavPi_Bet.wav	Bitchin’Bettie	Nav Point Pi Reached (pie)	
197	NavRho_Bet.wav	Bitchin’Bettie	Nav Point Rho Reached (roe)	
198	NavSigma_Bet.wav	Bitchin’Bettie	Nav Point Sigma Reached (sig-mah)	
199	NavTau_Bet.wav	Bitchin’Bettie	Nav Point Tau Reached (taw)	
200	NavUpsilon_Bet.wav	Bitchin’Bettie	Nav Point Upsilon Reached (oop-si-lon)	
201	NavPhi_Bet.wav	Bitchin’Bettie	Nav Point Phi Reached (fie)	
202	NavChi_Bet.wav	Bitchin’Bettie	Nav Point Chi Reached (kEYE)	
203	NavPsi_Bet.wav	Bitchin’Bettie	Nav Point Psi Reached (sigh)	
204	NavOmega_Bet.wav	Bitchin’Bettie	Nav Point Omega Reached (o-may-gah)	
205	ExtractionPoint_Bet.wav	Bitchin’Bettie	Extraction Site Reached	
206	KillAwarded_Bet.wav	Bitchin’Bettie	Kill Awarded.	
207	FriendlyFirePenalty_Bet.wav	Bitchin’Bettie	Penalty for Friendly Fire.	
208	YouHaveFlag_Bet.wav	Bitchin’Bettie	You have the flag.	
209	YouInLead_Bet.wav	Bitchin’Bettie	You are in the lead.	
210	TeammateDestroyed_Bet.wav	Bitchin’Bettie	Teammate Destroyed.	
211	YouWin_Bet.wav	Bitchin’Bettie	You have Won	
212	YouLose_Bet.wav	Bitchin’Bettie	You have been defeated	
213	FlagTaken_Bet.wav	Bitchin’Bettie	Flag Taken.	
214	FlagCaptured_Bet.wav	Bitchin’Bettie	Flag Captured.	
215	FlagReturned_Bet.wav	Bitchin’Bettie	Flag Returned.	
216	HillContested_Bet.wav	Bitchin’Bettie	Hill Contested.	
217	HillCaptured_Bet.wav	Bitchin’Bettie	Hill Captured.	
218	VictoryImminent_Bet.wav	Bitchin’Bettie	Victory Imminent.	
219	AllHillsCaptured_Bet.wav	Bitchin’Bettie	All Hills Captured.	
220	BaseCaptured_Bet.wav	Bitchin’Bettie	Base Captured.	
221	Ejecting1_Jen.wav	Jen	Ejecting	
222	Ejecting1_Gon.wav	Gonzalez	Critical! Ejecting!	
223	Ejecting1_Cas.wav	Casey	Punching out!	
224	Ejecting1_Ter.wav	Terra	Damn…Ejecting!	
225	Ejecting1_Dam.wav	Damon	I’ve got a problem. Ejecting (matter of fact)	
226	Ejecting1_Pet.wav	Peter	Omega Lead. Ejecting!	
227	Armor_Jen.wav	Jen	My armor’s been breached!	
228	Armor_Gon.wav	Gonzalez	I’m taking hits on internals!	
229	Armor_Cas.wav	Casey	Armor’s not looking good!	
230	Armor_Ter.wav	Terra	Armor’s breached	
231	Armor_Damon.wav	Damon	Armor compromised	
232	Armor_Pet.wav	Peter	Armor’s  been breached	
233	DamageHigh_Jen.wav	Jen	I’m in bad shape	
234	DamageHigh_Gon.wav	Gonzalez	Damage, high, but still holdin’ together.	
235	DamageHigh_Cas.wav	Casey	I’m critical here.	
236	DamageHigh_Ter.wav	Terra	I’ve got some serious damage	
237	DamageHigh_Dam.wav	Damon	I’ve got critical damage levels	
238	DamageHigh_Pet.wav	Peter	Ian, I’m at critical damage levels	
239	AtNav_Jen.wav	Jen	I’m at the nav point, Ian	
240	AtNav_Gon.wav	Gonzalez	I’m on station at the nav point	
241	AtNav_Cas.wav	Casey	Arrived at nav point	
242	AtNav_Ter.wav	Terra	I’ve reached the nav point	
243	AtNav_Dam.wav	Damon	On station at nav point	
244	TargetDestroyed1_Jen.wav	Jen	Target destroyed!	
245	TargetDestroyed2_Jen.wav	Jen	Target’s destroyed	
246	TargetDestroyed1_Gon.wav	Gonzalez	Target’s destroyed	
247	TargetDestroyed2_Gon.wav	Gonzalez	Target’s terminated	
248	TargetDestroyed1_Cas.wav	Casey	Color that salvage	
249	TargetDestroyed2_Cas.wav	Casey	Scratch that target	
250	TargetDestroyed1_Ter.wav	Terra	Target dead	
251	TargetDestroyed2_Ter.wav	Terra	That’s a kill	
252	TargetDestroyed1_Dam.wav	Damon	Target down	
253	TargetDestroyed2_Dam.wav	Damon	Target eliminated	
254	WeaponsGone_Jen.wav	Jen	All weapons are out	
255	WeaponsGone_Gon.wav	Gonzalez	Weapons are out	
256	WeaponsGone_Cas.wav	Casey	I’m fresh out of weapons	
257	WeaponsGone_Ter.wav	Terra	Weapons are gone!	
258	WeaponsGone_Dam.wav	Damon	All weapons   out	
259	WeaponsGon_Pet.wav	Peter	All weapons out of commission	
260	Ejecting2_Jen.wav	Jen	Looks like this is…	
261	Ejecting2_Gon.wav	Gonzalez	I’m not gonna…	
262	Ejecting2_Cas.wav	Casey	Uh oh…	
263	Ejecting2_Ter.wav	Terra	Damn…	
264	Ejecting2_Dam.wav	Damon	Looking Critical I’m…	
265	Ejecting2_Pet.wav	Peter	 Looks bad…	
266	Repairing_Jen.wav	Jen	Checking in for repairs	
267	Repairing_Gon.wav	Gonzalez	Powering down for repairs	
268	Repairing_Cas.wav	Casey	Powering down and patching up.	
269	Reparing_Ter.wav	Terra	Powering down. and repairing	
270	Reparing_Dam.wav	Damon	Powering down . Starting repairs	
271	RepairDone_Jen.wav	Jen	Repairs completed, Powering Up	
272	RepairDone_Gon.wav	Gonzalez	I’m back in business, repairs complete.	
273	RepairDone_Cas.wav	Casey	Patched and Powering up.	
274	RepairDone_Ter.wav	Terra	Repairs complete…finally.	
275	RepairDone_Dam.wav	Damon	Repaired. Powering up.	
276	CheckFire1_Jen.wav	Jen	Check fire!  That’s  a friendly	
277	CheckFire1_Gon.wav	Gonzalez	Check fire! (Strained patience) That’s a friendly  you’re shootin’ at.	
278	CheckFire1_Cas.wav	Casey	Check fire! Check fire! We’re on the same side.	
279	CheckFire1_Ter.wav	Terra	Check fire! Damn. Save it for the enemy.	
280	CheckFire1_Dam.wav	Damon	Check fire, leader, Check fire	
281	CheckFire1_Pet.wav	Peter	Check fire, Ian	
282	CheckFire1_Rat.wav	Rathburne	Check Fire, Omega lead, that’s a friendly	
283	CheckFire2_Jen.wav	Jen	Omega Lead, Break off, I repeat that’s my mech you’re shooting at!	
284	CheckFire2_Gon.wav	Gonzalez	Check fire, Damnit!	
285	CheckFire2_Cas.wav	Casey	Check fire, I’m not joking anymore!	
286	CheckFire2_Ter.wav	Terra	Break off, Sir or I’ll have to return fire.	
287	CheckFire2_Dam.wav	Damon	Check fire, Lead, I won’t say it again.	
288	CheckFire2_Pet.wav	Peter	Ian, break off before I have to disable you!	
289	CheckFire2_Rat.wav	Rathburne	Break off, Omega Lead. You’re targeting a friendly.  This is your last warning.	
290	KillIan_Pet.wav	Peter	Lieutenant Dresari is firing at friendly units..  All allied units, disable Ian Dresari’s mech!	
291	KillIan1_Rat.wav	Rathburne	All units.  Be advised. Omega  is firing on friendlies. Omega Lead is to be neutralized. Repeat Omega Lead is to be neutralized immediately.	
292	KillIan2_Rat.wav	Rathburne	All Units.  Omega Lead mech is  designated as enemy target.  Attack on sight. Termination is authorized. Verification one-one-niner-five. Uploading tracking data now.	
293	EnemyMech_Rat.wav	Rathburne	Steiner mech in your vicinity	
294	EnemyMech_Fo1.wav	Forward 1	I’ve got a mech here	
295	EnemyMech_Fo2.wav	Forward 2	I’m showing a mech close to your position	
296	EnemyMech_Fo3.wav	Forward 3	You’ve got an enemy mech inbound	
297	EnemyMech_Fo4.wav	Forward 4	Mech!	
298	EnemyMech_Fo5.wav	Forward 5	I’ve got a single Mech. Your position	
299	EnemyMechs_Rat.wav	Rathburne	Warning: I’m showing new mechs in your area.	
300	EnemyMechs_Fo1.wav	Forward 1	Looks like company.  Mechs inbound	
301	EnemyMechs_Fo2.wav	Forward 2	I’m showing multiple mechs operating in your area	
302	EnemyMechs_Fo3.wav	Forward 3	You’ve got new targets.  Mechs	
303	EnemyMechs_Fo4.wav	Forward 4	Looks like we’ve attracted some attention.  Multiple Mechs inbound.	
304	EnemyMechs_Fo5.wav	Forward 5	Heads Up, we’ve got Steiner mechs. Closing 	
305	EnemyContact1_Rat.wav	Rathburne	Be advised, we have enemy contact.	
306	EnemyContact2_Rat.wav	Rathburne	You’ve got Steiner inbound.	
307	EnemyContact1_Fo1.wav	Forward 1	Contact!  I have Enemy contact!	
308	EnemyContact2_Fo1.wav	Forward 1	I have sensor contact. Check your displays.	
309	EnemyContact1_Fo2.wav	Forward 2	They know you’re here. Enemy contact.	
310	EnemyContact2_Fo2.wav	Forward 2	Steiner inbound.	
311	EnemyContact1_Fo3.wav	Forward 3	Contact! New sensor reading.	
312	EnemyContact2_Fo3.wav	Forward 3	This is forward, we have contact with the enemy.	
313	EnemyContact1_Fo4.wav	Forward 4	New contact! New contact! Watch your sensors!	
314	EnemyContact2_Fo4.wav	Forward 4	Sensors are picking up…there! New contact!	
315	EnemyContact1_Fo5.wav	Forward 5	Forward here, I’ve got contact	
316	EnemyContact2_Fo5.wav	Forward 5	I have enemy contact	
317	MultipleContacts1_Rat.wav	Rathburne	Omega, I have multiple inbound targets.  Your poisition.	
318	MultipleContacts2_Rat.wav	Rathburne	Be advised, multiple Steiner units are active in your area.	
319	MultipleContacts1_Fo1.wav	Forward 1	This is forward, We have new inbound targets.	
320	MultipleContacts2_Fo1.wav	Forward 1	Multiple sensor contacts. Check your displays.	
321	MultipleContacts1_Fo2.wav	Forward 2	Multiple sensor contacts. Check your displays.	
322	MultipleContacts2_Fo2.wav	Forward 2	They know you’re here. Steiner units on the move.	
323	MultipleContacts1_Fo3.wav	Forward 3	Steiner inbound	
324	MultipleContacts2_Fo3.wav	Forward 3	Contact! Contact! Many sensor readings.	
325	MultipleContacts1_Fo4.wav	Forward 4	Whoa!  My board just lit up.  Multiple enemy contacts.	
326	MultipleContacts2_Fo4.wav	Forward 4	Steiner units on the roll.	
327	MultipleContacts1_Fo5.wav	Forward 5	Omega, I’m showing lots of activity out here.	
328	MultipleContacts2_Fo5.wav	Forward 5	You have company, Omega. Multple contacts.	
329	Abort1_Rat.wav	Rathburne	Omega, Mission is no longer viable. Break off. Secure all salvage operations. All units return to base immediately.	
330	Abort2_Rat.wav	Rathburne	RECALL.  RECALL.  Mission is aborted. Break off and return to base. Repeat, mission is aborted.	
331	Abort3_Rat.wav	Rathburne	All units, this is an abort and Recall.  Break off and return to base.  Cease all mission ops and give me your fastest ETAs.	
332	Abort4_Rat.wav	Rathburne	Abort Operations.  All units break off.  Return to ship for lift-off.  Flight deck, give me your fastest transit to orbit.	
333	Abort5_Rat.wav	Rathburne	Abort. Abort.  All units, we’re bugging out. Please upload ETAs to ship.  Omega support you have a 40 minute window to lift-off.	
334	Alert1_HQ1.wav	Base Commander 1	Alert! Alert! Perimeter has been breached. All pilots to their ‘Mechs.	
335	Alert2_HQ1.wav	Base Commander 2	Alert the base is under attack…Battle posts…This is not a drill.	
336	Alert3_HQ1.wav	Base Commander 3	Warning. Warning. We are under attack. All personnel man  stations.	
337	MechDown1_Rat.wav	Rathburne	Omega support we have a Mechwarrior on the ground.  Tracking data uploading now.	
338	MechDown1_Rec.wav	Rescue 1	Roger, Control. This is Rescue one inbound	
339	Cover1_Rat.wav	Rathburne	Fighter Command, provide cover for Rescue one	
340	Cover1_Pi1.wav	Fighter Command	Copy, that control, on the way. 	
341	MechDown2_Rat.wav	Rathburn	Omega support, we have a rescue pod down. No tracking data. Institute search on grid seven-one. Respond.	
342	MechDown2_Sup.wav	Omega support	Copy, Control., Rescue 1 and 2  responding	
343	MechDown2_Pi1.wav	Aerial 1-9	This is Aerial Recon one-niner.  I have visual on that pod.	
344	MechDown2a_Sup.wav	Omega support	Roger that, one niner.  Rescue 1 contact Arial one-niner on two-zero-four. He has visual. Rescue two, standby.	
345	MechDown2a_rec.wav	Rescue 1	Copy that, Support	
346	MechDown2b_rec.wav	Rescue 2	Roger, Support, standing by	
347	RescueStatus_Rat.wav	Rathburne	Omega Support, what is status of rescue operation	
348	RescueStatus_Sup.wav	Omega Support	This is Omega Support, Rescue 2 is on the scene. Rescue 2, report status.	
349	RescueStatus_Rec.wav	Rescue 2	Omega Support, this is rescue 2, inbound with the package. Medical is assessing now, Looked serviceable to me, though.	
350	RescueStatusa_Rat.wav	Rathburne	Copy that Rescue 2.  Thanks.  Control out.	
351	MultiDown_Rat.wav	Rathburne	Omega Support, we have Mechwarriors down.  We’ve got good telemetry.	
352	MultiDown_Sup.wav	Omega Support	Copy that Control,  Rescue 1 and 2 are already on the way.	
353	MultiDownA_Rat.wav	Rathburne	Roger that, Omega support.  Keep me posted. Control out.	
354	MultiDown2_Sup.wav	Omega Support	This is omega support.  Be advised that we have continuing rescue operations in the area.	
355	MultiDown2_Rat.wav	Rathburne	Roger, omega support. Is there a problem?	
356	MultiDown2a_Sup.wav	Omega Support	Negative, Control.  LZs required a little sanitizing.  Ops are proceeding.	
357	MultiDown2a_Rat.wav	Rathburne	Casualties?	
358	MultiDown2b_Sup.wav	Omega Support	Minor, Control, unless you count Steiner patrols.	
359	MultiDown2b_Rat.wav	Rathburne	Keep me updated.	
360	MutliDown3_Rat.wav	Rathburne	Omega Support, this is Control.  We have some Mechwarriors in need of a ride. Good track and data.	
361	MultiDown3_Sup.wav	Omega Support	Roger Control we have already responded Rescue units.	
362	MultiDown3a_Rat.wav	Rathburne	Copy support, keep me apprised.	
363	NoJoy1_Rat.wav	Rathburne	Omega Support.  Any sign of our Mechwarrior yet?	
364	NoJoy1_Sup.wav	Omega Support	Negative, Control.  Rescue One reports that they found the pod, but no-one on the ground.  They’re running a search pattern	
365	NoJoy1a_Rat.wav	Rathburne	Copy, Omega Support.  Please advise me as soon as you get anthing.	
366	NoJoy1a_Sup.wav	Omega Support	Roger, Control.  Will do.	
367	NoJoy2_Sup.wav	Omega Support	Control, this is Omega Support.  No sign of our missing mechwarrior.  Telemetry may have been bad.	
368	NoJoy2_Rat.wav	Rathburne	Regardless. What are you doing about it. Are we running search grids.	
369	NoJoy2a_Sup.wav	Omega Support	(voice stiffens) Roger, Control all that and more.  We’re really giving it our best shot.	
370	NoJoy2a_Rat.wav	Rathburne	Roger.  (Pause) Don’t mean to tell you your job.  Let me know ASAP either way.	
371	NoJoy2b_Sup.wav	Omega Support	Will do, Control.	
372	IanEjected_Rat.wav	Rathburne	Lieutenant Dresari has ejected!	
373	CommaderEjected_Rat.wav	Rathburne	Commander Dresari has ejected!	
374	RescueIan_Rat.wav	Rathburne	Omega support get your teams out there ASAP.  Fighter command, provide cover for rescue ops. Rescue is critical!	
375	RescueIan2_Rat.wav	Rathburne	Alert. Omega support, launch immediate rescue.  Telemetry’s uploading. All units in vicinity, support rescue.	
376	IanDestroyed_Rat.wav	Rathburne	Omega lead respond…Omega lead, please respond. …Omega Support, Omega lead is down, repeat Omega lead is down.	
377	IanDestroyed2_Rat.wav	Rathburne	Omega leader is down!  Uploading position data.  All nearby units assist. Omega support initiate rescue.	
378	IanDestroyed3_Fo1.wav	Forward	This is forward!  Omega lead just got hit.	
379	IanDestroyed3_Rat.wav	Rathburne	Copy, forward!  Omega Support, Omega Lead is down. Telemetry…doesn’t…look good.  (long pause) Initiate recovery.  All Units stand down.  Mission aborted. Return to base.	
380	EliteUnits_Rat.wav	Rathburne	Omega, be advised. Steiner’s Elite units are deployed in this area, so you may have some tougher fights.	
381	HeavyMechs_Rat.wav	Rathburne	Omega, we have reports of heavy mechs in your area.  Stay on your toes.	
382	Figit1_Rat.wav	Rathburne	Ian, why are you holding?	
383	Figit2_Rat.wav	Rathburne	Omega, do you copy?	
384	Figit3_Rat.wav	Rathburne	Omega, respond.	
385	Proceed_Rat.wav	Rathburne	Omega, proceed to nav point.	
386	Powerup1_Jen.wav	Jen	I’ve got a power up.	
387	Powerup2_Jen.wav	Jen	Power up detected.	
388	Powerup1_Gon.wav	Gonzales	Got a Mech power up!	
389	Powerup2_Gon.wav	Gonzales	Detecting a power up!	
390	Powerup1_Cas.wav	Casey	I’ve got a power up!	
391	Powerup2_Cas.wav	Casey	Power up detected!	
392	Powerup1_Ter.wav	Terra	New target powering up!	
393	Powerup2_Ter.wav	Terra	I’ve detected a mech powering up!	
394	Powerup1_Dam.wav	Damon	I’m showing a mech power up.	
395	Powerup2_Dam.wav	Damon	Power up detected.	
396	Powerup1_Rat.wav	Rathburn	Omega Lead, We’re detecting a power up in your vicinity.	
397	Powerup2_Rat.wav	Rathburn	Omega Lead, We’ve got a mech  powering up in your vicinity.	
398	GotJen_Rat.wav	Rathburn	Omega lead, Evac reports they picked up Jen. She's okay. She should be back here in a few minutes.	
399	GotCas_Rat.wav	Rathburn	Omega lead, Casey’s on his way in.  Evac just picked him up.	
400	GotGon_Rat.wav	Rathburn	Omega lead, Gonzalez has been picked up by Evac.  ETA 5 minutes	
401	GotTer_Rat.wav	Rathburn	Ian, Omega support reports that Risner made it back in. She had a rough ride but she’s still in one piece.	
402	GotDam_Rat.wav	Rathburn	Ian, Damon Squire just checked in from evac.  He’s anxious to get back into the thick of things..	
403	GotPet_Rat.wav	Rathburn	Omega,  Evacs on their way in with your uncle. Thought you’d want to know.	
404	RogerOmega1_Rat.wav	Rathburn	Roger, Omega 1	
405	RogerOmega2_Rat.wav	Rathburn	Roger that, Omega 1	
406	RogerOmega3_Rat.wav	Rathburn	Acknowledged Omega 1	
407	NoComply1_Jen.wav	Jen	Sorry, Sir, unable to comply	
408	NoComply2_Jen.wav	Jen	Sorry, Sir, I can’t do that	
409	NoComply1_Gon.wav	Gonzales	Negative, Sir, I can’t do that	
410	NoComply2_Gon.wav	Gonzales	Sorry, Sir, I can’t comply	
411	NoComply1_Cas.wav	Casey	Uh, sorry, Sir, unable to comply	
412	NoComply2_Cas.wav	Casey	Sorry, Sir, I can’t do that	
413	NoComply1_Ter.wav	Terra	Sir, I can’t do that	
414	NoComply2_Ter.wav	Terra	Unable to comply	
415	NoComply1_Dam.wav	Damon	Sir, I cannot comply	
416	NoComply2_Dam.wav	Damon	Negative, Sir, unable to comply	
417	Comeback1_Rat.wav	Rathburne	Omega Lead, you are straying from the mission area.	
418	Comeback2_Rat.wav	Rathburne	Omega, you’re moving out of the mission area	
419	Comeback3_Rat.wav	Rathburne	Omega Lead, Be advised you are leaving the mission area.	
420	Hurry1_Rat.wav	Rathburne	Omega, this is control. You're going to have to move fast. We're running out of time.	
421	Hurry2_Rat.wav	Rathburne	Omega , We need to pick up the pace, we’re rapidly running out of time	
422	Hurry3_Rat.wav	Rathburne	Omega, Be advised you’re running short on time.